Readers of my blog will probably have seen the Amiga 600PI I built not so long ago, using a Raspberry PI 2 under the hood. Out of all the projects, I honestly have to say this was a labour of love and a lot fun project to build. But like any build, there are the obligatory tweaks that must be made to fix things that might have been missed the first time around. Issues that only became obvious after using a build for a week or two. Which is pretty much how it was for me with the AmigaPi.
After using the AmigaPI for a couple of weeks, I began noticing one or two problems. First on the list, wasn’t so much a hardware problem as software. UAE4ARM is the de facto Amiga emulator for the Raspberry pi, in shorts it’s pretty amazing. But as fantastic as it is, there is yet to be any support for remapping the keyboard. This is useful if you like playing games using the cursor keys or say your old skool and prefer using the good old Spectrum controls Z,X,O,P. At the time of writing, this still isn’t an option, which means its still isn’t possible to make use of the built in joystick ports on my KeyRah V2 interface. Sadly it seems no matter how much people plead for the feature to be implemented, those bringing UAE4Arm to the Pi are focusing on performance over functionality. Which is understandable, as any good emulator requires a decent level of real time performance. Afterall nobody wants to play Amiga games at a snails pace with choppy sound. But in the pursuit for good performance, other features have been neglected. Making UAE4Arm a good attempt, but still vastly lacking when compared to FS-UAE or Win-UAE. Both of which offer a far more advanced level of configuration, we can only hope that UAE4Arm will one day follow suit. Given the number of people using their Raspberry Pi for gaming, it would be a missed opportunity if it didn’t.
In the meantime the only way to play games on UAE4Arm is using a controller, usually this means hooking up an Xbox 360 joypad. I know a lot of people use these on their RetroArch gaming setups as they’re easy to get hold of. Chances are if you own a 360, you already have one laying about the house. However for me, seeing one hooked up to an Amiga 600 seemed as out of place as a Chippendale in a nunnery.
My AmigaPi needed a proper looking joystick, not some Microsoft rubbish. Now there are a couple of ways this can be achieved. Firstly, you can purchase the ready made USB Competition Pro by Speedlink. It looks just like the original, except for the USB connector on the end of the lead. I did seriously consider getting one of those, however digging a little deeper, I discovered more then a few people complaining about lack luster performance. While opinions on the internet are ten a penny, usually where there’s smoke, there’s fire. And at £20 a pop, I didn’t fancy finding out which opinion was right. Especially when I was pretty confident that I could build my own joystick for a fraction of the price.
Buiding A Joystick
The first thing I had to find was a bust Amiga Joystick, I certainly wasn’t about to break a working one just for a hack. At least taking something that is broken and giving it a new life, you’re recycling and not just throwing it in landfill. Luckily in my loft I had a non-working Cheetah 128, which had been
a spare for my Spectrum, until it died.
Taking it apart, I was surprised with the simplicity of the internal workings. Unlike some of my quickshot sticks, the Cheetah use simple metal pads to create open and shut gates. Press forward on the joystick and two metal pads would connect to make a circuit. Luckily for me, this would actually worked in my favour, as it would make converting the stick to USB pretty simple. The only problem now was finding the right sort of USB controller. Scouring the net, I found one company that sold a custom analogue to USB adapters, however they wanted £16! I thought this was a little pricey for a single sided, through hole PCB with only chip. It was after all, doing essentially what all the cheap Chinese controllers were doing – translating the inputs from a series of switches / buttons into something the computer could understand as UP, DOWN, LEFT, RIGHT and FIRE.
Ebay is full of USB controllers styled after SNES, NES and 360 joypads, which you can pick up for as little as a few quid. I was pretty sure one of these would contain everything I needed to convert the Cheetah to USB. So biting the bullet, I bought myself one and waited for it to arrive in the post.
A Note on Retro Game Pad Copies
After arriving at my doorstep, the first thing I noticed was the quality or lack of it Looks were pretty much the only thing the USB pad shared with the original super Nintendo controller. Unlike the latter, the build quality was cheap and flimsy and not at all solid as you’d expect. A quick game of Super Frog on the Amiga Pi quickly revealed how bad it really was, with the D pad often mashing two directions together. Resulting in a lot of unintentional left and right jumps that left me crying for it to end. After ten frustrating minutes I’d had enough and unplugged it. After seeing how rubbish it performed, I felt less guilty about scavenging it’s innards for my joystick mod.
Fitting A Square Block In A Round Hole
Inside the controller, I was faced with a major problem. The joy pad wasn’t constructed anything close to how I’d been expecting. Spanning the full width of the pad was a single PCB, populated with contact-less switches. I’d foolishly been expecting the pad to use mechanical switches, which I could have easily rewired. However a friend later explained to me that a lot of things these days are built using single a PCB to cut down the cost on components. In light of this revelation, I faced having to solder to the surface of the board. While not my preferred way of doing things, I’d just have to like it or lump it. If that wasn’t bad enough, the darn PCB turned out to be 2cm wider then the base of the Cheetah. I’d have to work some serious magic with my Dremmel if it was ever going to fit in the base.
One of the hazards with chopping up a PCB, is that they don’t usually work afterwards, not without a bit of rewiring. Such as reconnected broken ground planes etc, which are needed for the circuit board to function. Lucky for me the design was pretty simple, but I was still thrown a couple of times, chasing the ground. Having never attempted anything like this before, it was a learning process for me, figuring out how the board worked and where best to solder to. This was especially true, as I began cutting portions away to make it fit inside the base. After removing almost all the direction pads and three of the fire buttons, the PCB was finally narrow enough to fit inside the Cheetah, hurray!
If you fancy trying your hand at hacking your own joystick, my advice is to take your time, don’t rush and make a photographic record of your progress. Pictures can come in really handy if a wire pops out and your left wondering where the heck it came from!
To reduce the number of wires I had floating around inside the joystick, I shared the ground from one point on the PCB to all the other contacts. Interestingly, unlike other joysticks of the day, the Cheetah uses a cloverleaf for the main directional stick (pictured left). The only other joystick I know that shares this design, is the original Sinclair sticks that came with the grey Plus 2. This design actually made wiring everything up a lot easier, as its much simpler than those with internal switches. Beneath the star shaped metal plate are four contact screws, which represent UP, DOWN, LEFT, RIGHT. Using wire I’d stripped from an old IDE cable, I hooked the contacts up to those on controller’s D-pad. This is when having photo’s comes it really handy, as more then once I lost my way with the traces on the board. But consulting some photos, I figured out what I was doing wrong and soon had UP going to UP, LEFT going to LEFT and so on.
In theory, when connect to a USB port, the board would register the movement of the stick just as it had the original D-pad. While I recycled a lot of the Cheetah’s original wiring, I also used a lot of wire from an old IDE cable. Not only is it very flexible, but its also very low gauge, which makes it perfect for soldering to the tiny traces on the joypads PCB.
After the wiring, came the next challenge: hooking the joystick up to a USB port and hoping it worked. I’d already had the pad albeit in original form, connected to my Windows PC. It worked straight out the box with a minimal amount of setting up. Hooking it back up, I was pleased to find everything worked first time! After a game of Stunt Car (obviously!) on WinUAE, I began wondering about the buttons in the base of the Cheetah and whether or not they could be made to work. True the wiring inside was more jammed than a sumo wrestler in a phone box. But I wasn’t satisfied, I wanted those darn buttons to work. After all, the natural way of holding the Cheetah was with both hands. The whole time I’d been playing Stunt Car, I kept feeling the urge to use the lower buttons instead of the trigger.
Achieving this feat took some hacking, I can tell you. First I had to find room for the micro switches. There was barely any for them to sit between the PCB and the lid, the only option was to cut out a cavity in the buttons for the switches to sit inside.
As you can see pictured, this was finally how the buttons looked, with the switches recessed inside the red plastic housing. It took several failed attempts on my part, before I found the right depth for the switches. But eventually I was firing nitros in Stunt Car without a hitch. I think the scariest moment was when I screwed everything together. With the top and base finally secured, I was worried everything would squashed together. Luckily, I didn’t need to worry, as it worked fine.
And here is a final image, which I think pretty much captures my feeling at the end of this hack.
Manufactured for Dell by Taiwan based Compal Electronics in early 2000, the Inspiron 4000 was a lightweight, business laptop offering a sturdy chassis and good performance, boasting a Pentium III or Celeron processor, 512mb of memory, dual PCMCIA ports, two modular bays and an internal mini PCI port for networking.
I acquired the Inspiron a couple of years ago, thinking it would make a good portable DOS gaming system. While DosBox is a handy piece of software, it doesn’t always work according to plan and some games simply require the real thing to run properly. I do have a Pentium 133mhz DOS machine, running Windows 98, but the thing is rather cumbersome and occupies a lot of room once it’s setup on my desk. Really, I was looking for something compact and easy to put away when I wasn’t in a gaming mood. The Dell ticked a lot of those boxes, not to mention having a PIII 700mhz processor, it could still manage a little light surfing if need be.
A Functional Operating System in 2015
There is only one problem with running modern-ish applications on a single core system, everything tends to run damn slow. Especially when compared to the dual and quad core systems we have today. Even the humble Raspberry Pi eventually branched out into multicore territory last year, with the Pi 2 model B. So where does that leave the old Intel Pentium III? Down the river without a canoe or a paddle? Not really, there are in fact many distributions of Linux that will still happily run on a single core computer, Puppy Linux and Mint to name but a few. Even the now deprecated Windows XP offers a reasonable performance and if you’re wanting to run old DOS or Windows software it’s probably the best route to take. Depending on where you go on the internet, XP is either one of the best OS that Microsoft ever made and a solid foundation for a retro system, or it’s an eyesore, with more holes then a rusty Ford Anglia, continuing to linger longer after the party ended. Either way, if like me, you want to run games from 1996 to 2005, XP is really the best that’s out there in terms of hardware support and performance. Backwards compatible with Windows 98 and 2000, it will run most things you throw at it. I could if I’d been so inclined, opted for Windows 2000, which actually came pre-installed on the Inspiron 4000. But Win2k hasn’t seen an update since 2005, where as XP was only dropped by Microsoft as recently as last year. People still like XP and as long as it remains popular, software will still come out supporting it. Don’t believe me? One only needs to check the OS market share;
As of January 2016, XP is still holding a strong third place, ahead of Windows 8.1, Mac OS and Vista the XP’s intended replacement. Why this is, I’ll leave it to you to ponder. Personally I still think XP rocks! But don’t quote me on that!
Installed and Running
Up and running with XP service pack 3, the Inspiron is surprisingly nippy for a single core machine with only 512mb ram. The only time it does slow down to a crawl is online, visiting flash heavy websites which effectively kill it. With half a gigabyte of ram, Firefox and Google Chrome gobble up memory like there is no tomorrow. Not a problem if your computer has one or two gig of ram handy, but with 512mb the strain begins to show. Things weren’t helped much by the hard drive fitted inside the laptop, a 10gb, 4200rpm, 2.5” IDE Fujitsu. Over ten years old the drive was not only noisy and slow, but once I’d removed it. I discovered had an alarming habit of rattling if tipped on it’s side or gentle shaken. Hard drives shouldn’t rattle, not unless they’ve come out of a computer that took a trip down the stairs. Chucking it in the bin, it was quickly replaced with a younger 30Gb 7200rpm, Hitachi. Being significantly newer then the Fujitsu, the Hitachi was visibly quicker at booting up and performing in general. And now with 20 gig extra space, it gave me ample space to install all my old programs and games of course!
So what games will run on a Y2k laptop you ask? Well the large majority of games from 1996 onwards will run happily on a PIII with little or no protest. Equipped with an 8mb ATI Rage Mobility video card, it’s only when we get to about 2002 that games start to expect a little more from a graphical stand point and by 2004 we are all out of luck.
Here’s but a few games that do work:
Star Trek: The Fallen
Star Trek: Generations (with some tweaking)
Star Trek: Klingon Honour Guard
There are plenty more games I could add to the list but those are just a few of the ones I plan on playing on the Inspiron and maybe even doing a review or two for ByteMyVdu while I’m at it.
If your after a cheap knock about laptop for blogging, gaming then I wouldn’t be to hasty in dismissing these early 2000 machines. Ok they might not handle newest version of Windows, run Sims 3 or handle Facebook (is that a bad thing?) but if you’re after something you can throw about in a rucksack and not worry if it picks up a dint or a scratch, then perhaps it’s worth looking at.
Equipped with an internal mini PCI 56k Lucent modem and on board ethernet, when new, the Inspiron offered users all they needed to get jacked in. However times have changed and using a phone line is no longer the trendy way the kids get online in 2016. In fact, I think if I showed a teenage a modem from 16 years ago, they would wonder what the hell it was showing them. On most old laptops, the default answer to getting wifi is to plug a wireless card in an empty PCMCIA slot. Personally I find the wireless card hanging out the side a tad ugly and just asking to be caught or knocked. Now if you recall, I said earlier that the 4000 had a PCI modem which meant the Inspiron had an internal mini PCI port. This led me to wonder what would happen, if I replaced the Lucent card with a Broadcom wireless card. After finding one with XP drivers, from Dell no less, I popped open the panel on the underside of the laptop and swapped the cards. After some fiddling, I finally got the Broadcom working. Usually when you install a wifi card in a laptop, you’ll find one or two antenna wires that connect to the “Main” and “AUX” ports of the wireless card. Because the 4000 doesn’t come with wifi, the laptop didn’t have an internal antenna. How then does one hope to get a signal? Well you could buy an antenna if one is available specifically for your laptop. This would then involve stripping down your machine and installing the antenna loom around the screen. In other words a lot of faffing about, just to get a decent wireless signal. I decided there had to be a better way and it turned out I was right. A quick look online and I discovered Pimoroni in the UK, sold a mini 2.4Ghz wireless antennas for putting inside electronic projects. Measuring in at just 100mm, I wasn’t sure whether the tiny aerial would get much of a signal from within the base of the laptop. But after installing it, I realised there wasn’t any cause for concern. Windows reported a modest two bar signal coming from the router, even carrying it to the furthest part of the house, I was still receiving one bar and a stable online connection.
While my solution might not work for everyone, it certainly breathed life in to the Inspiron 4000 which can now get online, without needed an ugly PCMCIA card sticking out the side.
The antenna I bought can be found on Pimoroni’s website here.
A couple of years ago I wrote an article on BMV about a retro themed computer I’d built, designed to look like a Z80 Micro computer from late 70s. The build went pretty well and overall I have to say it was a success. The front panel even had blinky lights! But like many prototypes, there were one or two unanticipated bugs. Today’s article will cover the biggest of them all: heat, and how its ultimately in your own best interest not to ignore it. So pull up a chair, grab a hot beverage and lets get the party started.
At the heart of the Nomad is an MSI Fuzzy 945GM2 motherboard, fitted with an Intel Core Duo T5500 central processor and 2GB of DDR2 memory. By today’s standards the hardware isn’t very impressive, but powerful enough to run old DOS games, emulate other systems and still provide a decent working system. Windows XP Professional, while not so safe online, is still the best option for running most old software, while still being able to run Photoshop and Illustrator. Due to XP’s vulnerability on-line, I installed Xuntubu along side it, so I had a secure platform for surfing the Internet. Seriously if you have never considered Linux and you are moving away from XP, then I couldn’t recommend it enough. It’s free, open source and runs really well even on a system with limited resources. I also discovered that interfacing my TRS80 M100 via serial is much less of a headache through Linux, than it ever was using Windows.
For those of you that may have missed my earlier article, I originally used an ABS plastic enclosure to house the Nomad. At the time I thought the case would be fine, but later discovered the motherboard was cooking inside the tiny case. So much that the hot glue I had used to construct part of the case has melted and one of the SATA cables was stuck to the underside of the top lid. Using a digital thermometer I’d built, I discovered the inside of the case was reaching close to 85 degrees! Ouch!
So it was back to the drawing board, I could either find a larger case or replace the MSI board with something cooler, such as a dual core Atom board. Having past experience with Atom chips, my feelings towards them was a little jaded. As low cost CPUs go, they serve a purpose, but I’ve never found them to be that impressive in a desktop environment. I’ve seen Atom based systems advertised as compact desktop replacements, but in my experience, that is a load of old twaddle. Atom powered machines are little more than Netbooks that have been stuffed inside a compact desktop box and we all know what happened to the ill fated Netbook! Using an Atom board was simpy out of the question, for a start I was doubtful it would handling emulating a Spectrum, let alone a Commodore Amiga. I had to stick with using the Fuzzy board, so I needed to find a better case to house the guts of the Nomad. Thanks to the popularity of the Raspberry Pi, eBay is now flooded with project boxes and kits catering for hackers and builders alike. Unlike before when I struggled to find even one case, I was now faced with a torrent of cases to choose from. It still took me over a month to find a decent case that still had that ‘Altair’ look. Advertised as a Raspberry Pi enclosure, I have to say the seller was being modest.
You could probably fit 20-30 Pi inside the one case. Constructed of metal, it would be perfect for the Nomad v2. Cutting out the back and front panels proved to be a challenge, but I had faith in my trusty Dremmel. The new case was double the price of the original plastic enclosure, but for a metal case it was still relatively cheap.
Once it had arrived, I began the process of transferring the guts from the old case to the new one.
A month after the Nomad v2 was built, it randomly stopped working. At first I wondered if my fears come true, that exposure to high temperatures in the old case had damaged the components, leading to the main board giving up the ghost. Exhausting every theory, I couldn’t figure out for the life of me what was causing the machine not to work. In the end, I took the machine over to friend’s, hoping a fresh pair of eyes would see something I hadn’t. Thankfully this paid off, unlike me, my friend Peter went straight for the power supply. Not the one inside the machine, but the external brick I was using to supply 12v to the computer. I’d been so convinced heat had damaged something, I’d overlooked the simplest answer. I later realised I’d overlooked the load the Nomad was placing on the external power supply. The motherboard, CPU and drives needed at least 125watt’s and the power supply I was using fell short by a long way. Before rebuilding the Nomad, I sat down and calculated the systems power requirements and bought a PSU and ATX Pico adaptor better suited to the system. Overall the rebuild has been a success and I always get a special buzz when someone asks about the odd looking machine on the desk.
If I said I was going to the seaside, what is the first thing that pops inside your head? Ice-cream? Soft drinks? Sandy beaches? You probably would not think yard sales, charity shops and vintage computer software. Well that’s how we roll at BMV, never stopping in our quest to find old bits of computer paraphernalia. On this occasion I discovered a boxed copy of Wordstar 3.40. The box comprises of one thick reference and installation manual, another thinner training guide and a starter kit containing two floppy disks.
A Little History
Some of you may or may not be familiar with Wordstar. You can be forgiven for not recognising the name. But what if I told you writers such as George R.R Martin (Game of Thrones), Arthur C. Clarke (Space Odyssey) and Robert J. Sawyer swear by the software? Released in 1979, Wordstar became one of the most widely used Word processors during the early 80s. Amongst its strengths was the fact the software was not computer specific. Originally developed for the CP/M operating system, Wordstar was intended to run on just about any CP/M computer, regardless of brand. Later in 1983 with the rising popularity of DOS based computers, Micropro released a new version, Wordstar 3.0. A direct port of the CP/M version, 3.0 retained many of the original keyboard short cuts making it easy for CP/M users to continue using the software on a newer DOS based platform.
You might be wondering why I’m bothering with such an old piece of software and not using Microsoft Word. It’s true using Word with it’s easy to use GUI and icons would probably make things very easy, mainly because I have been using Word since I was in my teens. But should I rule out other ways of doing things, just because I’m accustomed to one way? Personally I like variety, I also like DOS and old software; DOS, old software and old computers. If there is a theme or purpose to my blog, it’s to show people that there are still ways to get things done using old hardware. Distractions like Facebook and the internet can sometimes get in the way of productivity. Goodness knows I’ve lost track of time while pottering around on the net, getting very little done in the process.
So today, armed with a cup of coffee, I sat down with the Nomad running Wordstar via DOSbox. After an hour or two I was able to get this entire blog entry written. Admittedly it will need proof reading before I upload it to WordPress, as I do not have the Spellstar add-on. Learning the keyboard layout will be the hardest challange. IBM compatible machines do not have the same keyboard layout as early CP/M computers, so not everything is where you might expect it to be.
If I have one gripe about Wordstar, it would be the default blue page background which I find hard on the eyes while typing. For the vast majority of the time, I found looking down at my keyboard helped. Which in turn caused me to focus on my typing and actually improved my typing speed and decreased my typos… well, to at least a small degree.
So for me, Wordstar 3.4 scores 6/10
– Lots of functionality
– Distraction free typing
– Old, needs DOS or DOSbox to run
– Lack of customisation e.g altering the display colours
– Keyboard layout takes some getting used to
If you fancy trying out Wordstar, then why not try this freeware alternative:
PiHub By Pimoroni
As some of you know, I dabble on an off with the Raspberry Pi. As a casual user, I use my pi mostly for playing with linux and the odd gaming session. The Pi is a fun little computer, so long as you don’t expect to much from
it. As an indie games platform it offers a lot of fun, so much that I have even felt myself being drawn to writing a program on the tiny computer.
Anyone who has used a raspberry pi for any length of time, will know that cables can soon start to mount up. It’s amazing that such a tiny computer can take up so much room. The RPi can work fine as a stand alone computer, but start adding a wifi dongle, keyboard, mouse, USB memory stick, card reader and suddenly you’ve run out of USB ports. There are solutions to get around the RPi’s two usb ports, but none of them are simple or straight forward as buying a powered USB hub. First and foremost if you buy a hub for your RPI, you have to get one that comes with its own power supply.
On early models of the RPi, the USB ports were fitted with polyfuses designed to protect the tiny computer from devices that might try and draw too much power, such as external hard drives or web cams. Later models did away with the two fuses and now the RPi has just one fuse. While the latest design has improved matters, you are still stuck with just the two ports which is where a power hub like the Pihub comes in, alleviating your power woes and freeing you from two port hell. The Pihub is the creation of Pimoroni, the UK company that also brought us the Picade. Their website offers supplies to a wide audience of tinkerers, modders and electronic hobbyists. One of their recent offerings to the RPi community was the Pihub, aptly named as the housing of the Pihub is in the shape of the Raspberry Pi emblem. Adorned with green leaves and red berry colours, as hubs go it is by far the cutest I’ve seen. The case is but one cool feature of this little device, and the hardware inside is pretty impressive as well. When buying your Pihub, you have the option to opt-out of buying it with the accompanying power supply. While this might seem like a good way to save money, I would recommend spending the extra money for the PSU as it is well worth the money. Rated at 5.2 volts and 3mA/h, it is more than capable of powering the RPi along with anything else you might want to throw at it. Struggling with external CDROM drives and USB hard drive are a thing of the past.
Unimpeded by polyfuses like the RPi, the Pihub offers the full USB 2.0 package, with a multi TT (transaction Translator) chip for bringing USB 1.1 devices in line with the high bus speeds of USB 2.0. Some devices use only
one TT chip, sharing a single 12mb/s data channel amongst several USB ports, which can significantly impede your performance and lead to a bottle neck effect, unlike the Pihub which has been designed to provide high performance. Designed with 4x USB ports, one of which is specifically engineered to power your Raspberry Pi
computer. Providing a dedicated 1.1 Amp supply, it means no longer needing two separate power supplies, you can run everything from just the one psu. For me this is a massive selling point because I found the increasing number of bits i needed for my Pi really annoying. My desk has been turned from crazy cable jungle to almost down right respectable. While yes, powering the RPi from the Pihub does mean your taking up one of the ports. You’re still left with three full USB 2.0 standard ports as well as the spare port on your RPi. Overall I think the trade-off it worth it.
Speaking with Paul Beech from Pimoroni, he informed me the Pihub had specifically been designed with high quality chips to guarantee 100% compatibility with the RPi. This is no doubt due to the number of cheap hubs on the market, that are less then RPi friendly. In an odd turn of events, I actually observed how compatible the Pihub really was in general. After plugging my wifi dongle and mouse in to the Pihub, I connected it to a Windows XP machine. On booting, XP didn’t even ask for drivers, instead logged me straight on to the local area network through the wireless adaptor. I’ve seen few hubs work this seamlessly. High praise has to go to the chaps at Pimoroni. In conclusion, the Pihub is well worth the £20 if you’re on the market for a decent usb hub for your RPi or PC in general. 10% of profits are given back to the Raspberry Pi Foundation, who use the money to help educate future generations of geeks.
Till next time, keep on geeking!
The Pihub can be found via the Pimoroni store at
Once in a while a game comes along that makes you think “I have to play that!”. Such was the case with Capcom’s “Ducktales Remastered”, which gives the popular NES game of the same name a fresh new look, ready for high def. Developed by Wayforward, who are also known for developing Contra 4.
In this remastered offering, you play as Scrooge McDuck or one of his three nephews, Huey, Dewey and Louie, who embark on a classic adventure to exotic locations around the world, while searching for five legendary treasures. The stages are non linear, so it is up to the player to decide where to go. Levels play very much like any 8 bit platform back in the day, with the player exploring each level to pick up health, coins and defeat the various enemies that are out to stop Scrooge as he seeks his treasure.
Ducktales Remastered is a fantastic tribute to original 80’s platformer, as well as the original NES Ducktales game. Boasting hand draw characters and a lush 3D environment, you wouldn’t think it could get any better, but it does! Ducktales Remastered features the original Disney voice actors from the 80’s cartoon show, providing voices for in game dialogue. Did I mention the original theme tune has also been included in the game? While I have never played the original NES version, the remastered offering has every bit the feel of a classic platformer. For younger gamers who are used to Skyrim, Call of Duty or Asassins Creed, Ducktales may prove to be an acquired taste, but I believe the 5-10 year old will still get fun from playing these Disney characters. Older gamers will buy this games out of nostalgia or a long standing love for retro games. If like me, your a sucker for the cartoons you watched growing up, then this game will pander to your inner child. Ducktales Remaster is available on the Playstation Network, Xbox Live Arcade, Wii U shop and Steam.
The version I played was for the Xbox 360, which lends itself perfectly for this platformer. The controls are smooth and sharp, ten minutes in to the game and I found myself humming along to the Ducktales theme tune, completely absorbed in to my game. It is said the development team poured their heart and soul in to this Ducktales and it really does show. The love for the material radiates straight off the screen. From the music score, down to Scrooge’s chest going up and down to indicate he is breathing. The level of detail which has been put in to Ducktales, makes it one of the best games I have bought in recent years.
Credit must also be given to Capcom, for being faithful to the original game and producing a quality title that does much for the Ducktales franchise. A lesser publisher might have been tempted to cut corners, to simply cash in on the name. Something that often happened in the 80’s and 90’s, much to the frustration of Nintendo and Sega gamers alike. Any one remember Total Recall for the NES or E.T for the Atari 2600? Nuff said!
All images featured are the property of the respected owners
Some time ago Virgin media began upgrading customers with their new combo router/modem “Superhub”, a re-badged Netgear CG3101D. Unlike previous models, this was the first model with router abilities. In the past customers had to buy their own routers to hook it up to the cable modem provided by Virgin Media. The CG3101D tries to save you the trouble and to some extent it succeeds, if not a little clumsily. Sadly Netgear has been lobotomised by Virgin Media, in an effort to clamp down on the amount of customers screwing with their internet connection settings. By dumbing down the built in firmware, they hope to minimise the damage as well as the time it takes to get you back online.
Now this sounds like a great idea, but the fact is the Superhub is anything but that. I’ve read one person compare it to the freebies found in boxes of cereal and they aren’t wrong. The firmware is simplistic and oppressively restrictive to any one who is remotely tech savvy.
In most cases the firmware can be avoided by switching the Superhub in to modem only mode, thus disabling the router half of the device, leaving it up to you to pick your own router to get the job done of networking your machines. Now if you do not have the luxury of doing this, the Superhub can get the job done if you can persevere with the firmware. After the last rites where given to my Linksys, I found myself doing just that. Setting up your internet on the Superhub is as easy as it gets, but configuring the device to work how YOU want is another thing. One major issue I hit was setting the Superhub to the same IP address as the old Linksys, my whole network was after all configured for 192.168.1.1. When you try to set the hub to this address it comes back and tells you the address is reserved and there is no apparent way of setting the secondary address to anything else. So how to get round this? Well if your router is running firmware V2.38.01 like mine, then you can do the following:
Set your IP to 192.168.11.1 and let the Superhub reset, once it has cycled you might need to disconnect your Ethernet cable. Leave it several minutes and reconnect the cable, this will re-establish your network connection to the router with a new IP address from the router. You could also use the IP config DOS command, but I leave the choice to you.
Log back in to the router and go back to the section where you altered the IP address, change the address so it reads 192.168.1.1. This time the router should not error as the secondary IP address has been changed sufficiently to free up the IP we want. Click apply and the router will cycle again, but this time it will reboot with the correct IP address. You will need to disconnect the cable a final time and finally the router will be working on the right address.